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TED十佳演讲之游戏的力量:最棒的游戏社交圈(2)

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  • But this is sort of the important stages in which that framework will get built,
  • 平台建设是很重要的阶段,
  • and so we want to all be thinking about it consciously now.
  • 所以现在我们都要自然而然地思考这个问题。
  • Just before we jump into that, there's sort of a question of: why is this important?
  • 当我们开始讨论这个问题之前,还有一个问题,那就是:为什么重要?
  • I'm sort of making this claim that there is a game layer on top of the world,
  • 为什么我刚才说的建设最棒的游戏社交网络
  • and that it's very important that we build it properly.
  • 非常重要。
  • The reason that it's so important is that, the last decade,
  • 重要的原因是,最近十年,
  • what we've seen has been building the social layer,
  • 建立的网络社交圈,
  • has been this framework for connections,
  • 也就是网上人与人的联系,
  • and construction on that layer is over, it's finished.
  • 这种社交网络的建设已经完成了。
  • There's still a lot to explore.
  • 但是还有很多值得开发的地方。
  • There's still a lot of people who are trying to figure out social
  • 仍然有很多人试着提升这种网络平台,
  • and how do we leverage this and how do we use this,
  • 摸索如何使用这个平台,
  • but the framework itself is done, and it's called Facebook.
  • 但是这平台本身已经搭建起来了,叫做Facebook。
  • And that's okay, right? A lot of people are very happy with Facebook.
  • 平台已经建成也没有关系,不是吗?很多人很喜欢Facebook。
  • I like it quite a lot.
  • 我也很喜欢。
  • They've created this thing called the Open Graph, and they own all of our connections.
  • 它们搭建了所谓的“开放列表Open Graph”,它可以拥有所有使用者的关系资料。
  • They own half a billion people.
  • FACEBOOK拥有5亿人的资料。
  • And so when you want to build on the social layer,
  • 所以当你想建立社交关系网时,
  • the framework has been decided; it is the Open Graph API.
  • 这个平台已经搭建好了,也就是开放列表应用程序(Open Graph API)。
  • And if you're happy with that, fantastic.
  • 如果你很乐意使用它,那就太好了。
  • If you're not, too bad. There's nothing you can do.
  • 如果你不高兴用它,很可惜。我们无能为力。
  • But this next decade -- and that's a real thing.
  • 但是下一个十年——一定会有事情发生。
  • I mean, we want to build frameworks
  • 我的意思是,我们想建立一个平台-
  • in a way that makes it acceptable and makes it, you know, productive down the road.
  • 一个人人都能读取和改变信息的平台,这个平台会不断丰富。
  • So, the social layer is all about these connections.
  • 网络社交圈是处理人与人关系的,
  • The game layer is all about influence.
  • 而游戏社交圈全是有关影响力的平台。
  • It's not about adding a social fabric to the Web
  • 并不是简单地在网上增加一个社会联系
  • and connecting you to other people everywhere you are and everywhere you go.
  • 而是把你和其他人联系起来,无论你在哪里和要去哪里。
  • It's actually about using dynamics, using forces,
  • 它完全利用的是某种动力、影响力,
  • to influence the behavior of where you are, what you do there, how you do it.
  • 来影响人们在哪里,去哪里以及怎样行动的方式。
  • That's really, really powerful, and it's going to be more important than the social layer.
  • 这种方式真的很强大,比网络社交圈更加重要。
  • It's going to affect our lives more deeply and perhaps more invisibly.
  • 它会更深刻地影响到人们的生活,或许以更无形的方式。
  • And so it's incredibly critical that at this moment,
  • 所以游戏社交圈无比重要,此时,
  • while it's just getting constructed,
  • 我们刚刚开始建立它,
  • while the frameworks like Facebook, like the Open Graph,
  • 我们认为游戏社交圈
  • are being created for the game layer equivalent,
  • 堪与Facebook和开放列表这样的平台并驾齐驱,
  • that we think about it very consciously,
  • 我们认为这是非常准确的,
  • and that we do it in a way that is open,
  • 我们把它做成一个开放的、
  • that is available, and that can be leveraged for good.
  • 每个人都能够使用的、不断提升的平台。
  • And so that's what I want to talk about for game dynamics,
  • 这也就是我所提到的游戏动机,
  • because construction has just begun,
  • 因为建设才刚刚开始,
  • and the more consciously we can think about this,
  • 我们设想的越精确,
  • the better we'll be able to use it for anything that we want.
  • 我们就能够更好地利用它来做任何我们想让它实现的事情。
  • So like I said, the way that you go through and build on the game layer is not with glass and steel and cement.
  • 就像我刚才说的,我们建设这个游戏社交圈的方式并不是用玻璃、钢筋和水泥。
  • And the resources that we use are not this two-dimensional swath of land that we have.
  • 我们所用的资源并不是屏幕上的两维的平面地图。
  • The resources are mindshare and the tools, the raw materials are these game dynamics.
  • 而是俘获的人们心灵,我们的工具和原材料就是人们玩游戏的动机。
  • So with that, you know, a couple game dynamics to talk about. Four.
  • 所以今天我就主要谈一谈玩游戏的四个动机。


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演讲简介

迄今,我们已经习惯了用FacebookTwitter获取网络上的社交关系资源——建立在真实世界上的网络社交圈。在TED波士顿,Seth Priebatsch展望了下一个正在建设中的:“游戏社交圈”,并讲述了非常强劲的,将会改变教育和商业的,行为驱动的游戏动机。


重点单词   查看全部解释    
framework ['freimwə:k]

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n. 结构,框架,参照标准,体系

 
critical ['kritikəl]

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adj. 批评的,决定性的,危险的,挑剔的
a

 
explore [iks'plɔ:]

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v. 探险,探测,探究

联想记忆
affect [ə'fekt]

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vt. 影响,作用,感动

联想记忆
construction [kən'strʌkʃən]

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n. 建设,建造,结构,构造,建筑物

联想记忆
equivalent [i'kwivələnt]

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adj. 等价的,相等的
n. 相等物

联想记忆
decade ['dekeid]

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n. 十年

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fantastic [fæn'tæstik]

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adj. 极好的,难以置信的,奇异的,幻想的

 
social ['səuʃəl]

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adj. 社会的,社交的
n. 社交聚会

 
graph [grɑ:f]

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n. 图表,示意图
vt. (以图表)表示

 

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